Tooling, Build & Distribution
Lessons in this group, roughly in build order:
- asset-extraction-pipeline — The offline tooling that walks the player’s CLAW.REZ, decodes each proprietary format to an open one, and…
- logging-in-game-console — A levelled logging facility plus an overlay console — the engine’s primary way to surface state, trace…
- profiling-performance-tuning — Measuring where a frame’s milliseconds actually go — with sampling and instrumented profilers — and tuning…
- continuous-integration-for-c — An automated pipeline that configures, compiles, and tests OpenClaw on every push across the three target…
- packaging-for-windows-linux-macos — Turning a built OpenClaw binary into something a non-developer can download and run on each OS — bundling…
- contributing-to-the-openclaw-repo — The practical workflow for landing a change in pjasicek/OpenClaw — building from source, matching the…